Stellaris fleet academy. Report. Stellaris fleet academy

 
 ReportStellaris fleet academy  This likely truly hampered my fleet's ability to fight with a truly challenging enemy

Steps to reproduce the issue. What does it mean exactly? I thought the pilots were the ones who receives XP and level up, not the. Harvest Habitable Worlds. The idea is that a fleet with a starbase defends against just a fleet, so you must always supplement the starbase with your navy. I combine Torpedo Cruisers with Carrier Cruisers t. that is the most important way to deal with maintainance costs. I thought I lost the battle, but the game tells me the fleet rejoins in about 8 months. I like to dedicate certain areas of my empire for fleet construction and others for repairs depending on the spaceport upgrades. If I want to quickly turn a Starbase into a Shipyard with a Fleet Academy, I still have to wait for at least one Shipyard module to be constructed before I can queue up a Fleet Academy. But it some of the designs were less effective in combat. 4. By purchasing a damage buff from a Curator Enclave, 50k. A place to share content, ask questions and/or talk about the 4X grand strategy… Military Academy +20% Manpower from pops on planet. Fleet Academy 100: 360: 2 +100 Ship Starting Experience Interstellar Fleet Traditions; Shipyard Gestalt Consciousness; For our newly recruited crews to be truly combat ready, they must have capable officers leading them. 1a) By having lots of territory with a ton of mineral/energy resources in them. but if you have that amount and a lot is in the fleet, it'll give a much larger dip. People will micro and min max their economies crazy hard and when you’re hitting your timings on your planned economy, especially if you’ve gotten lucky with events or resource deposits. 7. The fleet was mercenary rented and is in the "Biham" system in the attached save. Join. 5 full-on achorage starbases give more naval capacity than GFP does and it's not hard to reach 200 fleet capacity without GFP's. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. There is a chance to increase hull armor and shields of friendly ships at the start of a fleet space war. 1. 花费:100360. When your fleet gets wiped out in war, your alloys per month will skyrocket, giving a chance to start rebuilding; this is a fun elastic-band feature. That's just a guideline. Stellaris Wiki Active Wikis. The ship_starting_experience_add modifier does not work in anything except from the Mega Shipyard or the Fleet Academy. The TL/DR is that a few of a wide variety of specialized ships that's backbone is composed of generic heavy hitters seems to work the best. 369K subscribers in the Stellaris community. A spaceport can build ships for different fleets and they automatically go to their own home systems. Towards the midgame you'll start leaning towards torps. pisautave • 2 yr. Thread starter para_dox; Start date Aug 4, 2018; Jump to latest Follow Reply Menu We have updated our. This page was last edited on 3 June 2018, at 14:56. Apr 20, 2020; Add bookmark #2. Fleet power and pirates. It is developed by Paradox Development Studio and published by Paradox Interactive. PanzerCorps Apr 5, 2020 @ 10:37pm. but you have to look at. how does this work? does it give ships built from the station that has the module those bonus's?Stellaris Ship Design Direct 2023 [3. Then, the built ships go up through the following tier system: Regular (0–100 XP): Starting ship, no bonuses. As soon as the bigger fleet started bombarding the planet, I jumped on them from the gateway and shred the fleet along with the transports. I will have about 20 corvettes and 10 destroyers as my main fleet. It's a great mode for Stellaris. Druittreddit 7 mo. Also, the fleet involved, as well as all the other merc fleets in that last game have not had admirals. There is a button there to set the system as forbidden for your guys. The fleet manager lists all fleets in your empire, filtering away small splinters that are in the process of being merged into another fleet. It took them few months. Ships serve as your primary means to explore the galaxy and engage in combat. So the test results would be quite different with it. Capacity Subsidies: 30 +50% Technician output +0. 2. Disruptors and Missiles are the best weapons, but Autocannons and Point Defense (energy, not flak) are potentially options as well. 1 Corvette Bombing the world will deal 0. I never even reached the veteran rank as far as I know. War in stellaris is fought by your fleets which are made up of ships which are made up of individual components. Ships. "NSC2 Season 8" hull sizes (*now named "NSC3 Season 1") 2. Upkeep: 1 energy. The Fleet’s “Bombardment Stance” will Modify this further. how does this work? does it give ships built from the station that has the module those bonus's?For those massive fleets, 6 repeatables on each is low. Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. 6 Orion, Stellaris ship design has had a massive rebalance, both equal that the fighting system and the total paces of the game. 3. 16. A system with Gateway/Wormhole is best if you have one inside your borders - your fleet both guards the hole and can jump to funky places. ago. or 4 per academy/stronghold. Is the bonus forever linked to that ship or when I change the loadout and upgrade it, it resets to the basic stats if upgraded in a port without…By around year 2300 and fully upgraded, they have a fleet power around 200K. bestbardcohen • 1 yr. Space warfare. ago. Make room for 1 Titan with the tracking aura, other than that yes. 3. In early game weapons developement can be negelected a little. There's also a return button on top of the fleet menu. The 3 ship system would be extremely easy to implement. To reach this rank your ship would need to be in battle for 9900days, equal to 27. But Fleet Power is a total. Fleet composition 3. For example you also need a shipyard to build a fleet academy (and with the later updates I believe just having one in queue suffices), and you need a habitable planet/habitat in the system to build transit hubs. Other than that, all ships should be able to form fleets with each other, regardless of tech in them. Also fleet academy helps, and a good shipyard close to your border with lots of defences. Not a vassal or ally fleet, the fleet belongs to the AI. That means that the speed of a fleet is effectively determined by the speed of its fastest ship so you can put even just one corvette (the "tug" corvette) in a fleet of battleships and the entire fleet will move as fast as a corvette swarm. The picture is an example of a fleet of a 5+ hours game: I have colonized 2 planets, have 3 space stations, and 3k+ energy and n+30 minerals. 0 # 3. Stellaris A Question About Fleet Academy Razzlie May 10, 2016 Jump to latest Follow Reply How does it and other modules like it (Such as Navigator's Guild). A player could design a fleet specifically to counter a battleship fleet, but the AI just throws random ships together so it really doesn't matter what you use. level 2. And then every 20 days there is a small chance to increase the rate of. +50% Fortification Defensive Bonus. Equivalent to fleet designer. • 4 yr. Unlock Fleet Supremacy Edict, Enable it, build ship at Shipyard without Fleet Academy, check XP, see it has 0/100 XP. Stellaris already has an identity problem between being macro focused but then having ANNOYING low-payoff micro elements. This likely truly hampered my fleet's ability to fight with a truly challenging enemy. Pretty easy, just click on a fleet and it will list you all ships inside that fleet, then click on the icon in the right that is left from the disband ship icon, if you open that, you will see all information about the ship including the experience rank and the damage output as well as built in components and so on. That fleet is NOT at 100% of template. but you have to look at the differences in how things are from Stellaris today as compared to 6mos ago (thereabouts). * Fleet Academy (+1000 crew exp when building new ships - requires shipyard or dockyard) * Parts Manufactory (-10% ship cost, -20% ship build time - requires shipyard or dockyard). It is better to have multiple fleets than one death stack. Two separate times the same thing happened. They prevent you from leaving the system they're in by using a different hyperline than you've used to enter the system. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. 3. Outposts just for claiming systems are 1 each. Select the fleet and right-click the planet. 3. An Infinite Legacy game develops and progresses from game to game like traditional legacy games but with the following key differences: 1) Not One and Done: Can be replayed any number of times like a traditional board game. So here we get a CtH of 75 - 8 = 67%. At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Unmodded, 280k (corvette fleet with a lot of repeatables, probably at least 50 levels deep, back in 2. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. 6. Yea my 5 core systems from the start are always my fleet builders anyway See full list on stellaris. Fleet academy, crew quarters, shipyard modules. ago. It is a good upgrade, influence cost is annoying but honestly, unless it´s a huge map or very late game Large, you can build all your fleet at two bases. ago. g. I always have my main shipyard in my capital full 6 shipyards, crew quarters, fleet academy, titan + colossus shipyards, and then I build a gateway in that system and never get around to making another shipyard. Quiet early game while you outtech the galaxy until midhgame where your quality advantage is obvious. ) The best early-game fleet compositions and what weapons belong on them. Try to balance out your researches, take a few research increases and resource increases early on. jmac111286 • 4 yr. This guide will aim to teach you basic information that isn't readily apparent. Select Construction ship. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet should look like. 为了能让新招募的船员准备应对战斗,必须有能干的长官来领导他们。. You need to always be prepared for war and constantly increase the limit of your fleet. Torpedo corvette swarms can counter artillery battleships, but hangars counter corvettes, so a fleet of 70% artillery battleships and 30% carrier battleships will counter corvettes and have a lot of firepower for anything else. For Stellaris on the PC, a GameFAQs message board topic titled "Fleet Academy and defense modules". More systems, more planets. I never even reached the veteran rank as far as I know. I lose a handful of ships in a major engagement, I'm not desperate for reinforcements. Stellaris Ship Design Guide 2023 [3. Two things come to mind: The warship edicts (strategic resources to increase shields, energy weapons, kinetics, etc) can increase your fleet power by 50% instantly. 324k. Direct Download: Download. Build time and cost was reduced using an retired fleet officer governor + full prosperity/supremacy tree + assembly yards. They've got 31 Corvettes with Tier 2 Coilguns. Use Afterburners for maximum speed, and Torpedo computer for the correct behavior. . To reach this rank your ship would need to be in battle for 9900days, equal to 27. Fleet academy, crew quarters, shipyard modules. It's pretty infuriating. Engineering Bay and Crew Quarters, though I forget which does which. This includes having shipyards queued and built. I have Fleet Supremacy edict turned on already There is a corvette being built at Fiiris Station, this station has a Fleet Academy, expected result is that it should have. 3 or earlier versions of Stellaris IMPORTANT This formation mod: Does NOT require "NSC3 Season 1" to use. Fleet Command, also known as FLEETCOM and to foreign powers as the Terran Navy, is the main interstellar warfare branch of the Armed Forces of the Greater Terran Union. Edit to add:. Most should still apply even if you don't. The AI loves the Cruiser and Destroyer, which are eaten alive by Artillery Battleships, and since they build so few. 4 scavanger jobs - worker (slave), indicates that shipyard site also becomes a site for disassembling old and desposed of. This article is mainly aimed at newcomers, or at least past players returning after a long break, but hopefully even veteran players will be able to. That’s. CryptoFleet Power Here is the bit that got me interested bloating your fleet power for fun and profit. k thanx only rally care about the ships moving because the hijack isn't really. Content is available under Attribution-ShareAlike 3. Age of Wonders 4 Empire of Sin Cities: Skylines 2 Crusader Kings 3 Europa Universalis 4 Hearts of Iron 4 Hunter: The Reckoning Imperator: Rome Prison Architect Stellaris Surviving Mars Surviving the Aftermath Vampire: The Masquerade Victoria 3. And most of your ships won't survive that long even without an extra in the localisation files, the naval logistics office lacks triggered loc for gestalts in the way crew quarters and fleet academy do gestalts lack bureaucracy by their nature so the building should have triggered loc OR be restricted from gestalts (I prefer the former) Orbital Bombardment will now scale with the amount of ships bombarding, the first 100 fleet size ships will do full damage, after that each additional 100 fleet size will add 70% of that efficiency. Add a Fleet Template system that you can use to: Build a new fleet or Form a fleet from a number of existing fleets (or a combo of. Keep in mind that fleets stationed at starbases with anchorages have 25% less upkeep. A fleet of Battleships with that generic make up will be the best for basically every normal situation. You can build a module on your starbases that give +100 experience to any ship built there. 4=105% My corvettes are fucking intangible. -Vassals donate fleet cap to you, they follow you into any war. 3. That 19 is the command value if the fleet was full. Colony ship [edit source] See also: Colonization Colony ships allow an empire to settle habitable planets or megastructures in owned systems. What is most likely to cause the Fleet Manager to bug out is basically doing two things at once which impact the Fleet Manager. Legacy Wikis. 3. As mentioned, no, the maximum fleet capacity is not 86 it is 110 and as mentioned there are no ships flying around nor are there shipyards. 1 more reply. 1) The Fleet Academy in starbases gives "+100 Ship Starting Experience". A place to share content, ask questions and/or talk about the 4X grand strategy…Fleet Academy +2 Manpower; There is also a rare tech Emergency Escape Pods When a ship is destroyed get a small amount of. Stellaris > General Discussions > Topic Details. This Mod Adds Military Faction to the Stellaris Game. Absolute maximum fleet capacity is 260 if you have Apocalypse DLC, 250 if not. You can. 015 damage per day to a single army… practically speaking: nothing. 200+ fleet cap (Max) = . As soon as you hit mid mid game or late mid game and feel like you can acquit yourself decently against a fallen empire, pick a fight with one. Hello Paradox Forum! I have a question regarding the Fleet Academy Module for spacestations. Menu. Fleet Reinforcement in general follows a simple algo, always looking for the closest shipyard - however, not all shipyards have fleet academies, resulting in more micro, or the need to put a fleet academy even at remove stabases with 1 shipyard meant for repairs only - I would suggest that the fleet manager have the ability to select a shipyard. 1 times). Galactic Surveyors. Ground combat takes place between the world owner's armies and the invader's armies. To reach veteran your ships need to be in. Upload Attachment File(s) attached Bug with. The experience system certainly could do with improvements. In addition, against a fleet that has a large number of fighters, you allow for the fighters to get to you and retreat. Now, since the one class listed is showing 11/11, those 8 points are coming from some other ship class. 3 Army damage a day. Download. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. A fleet surrounded confuses the AI creating a situation where ships in the surrounded fleet do not fire. Corvette-based means a fleet of more than 50 corvettes that can have any type of loadout but should be built towards having as much evasion as possible. 5k strength, my (AI) opponent has 6k? I'll lose almost every time, and lose big. The only way I could see this happening is if your 1. When I finally got FTL inhibitors, I tried to kit out my strategic citadels bordering enemy systems. You’re major lanes and choke points should have a defensive habitat (with at least a planetary shield, military academy, and a couple. Not a vassal fleet, not mercenary fleet, not marauder fleet (not midgame), if its scavenger fleet its not a kind I've seen (3K mix of corvettes and destroyers, Scavenger fleets I've seen are only like 10 corvettes). We don’t need a whole other set of infrastructure in the econ sim part of the game to show this. If it's 86 then your fleet is at full strength, 110 is the maximum it can be. - These planets are focused into Energy/Mineral and only this. In terms of singleplayer, a composition of 80% artillery battleship and 20% carrier battleship will usually do the trick just fine, optionally with a titan (in which case, keep your carrier battleships in a separate fleet). You cant merge event ships. In just one year, that's 3600 minerals conserved. I want the replacements for those lost. 5 Stellaris years. Order Initiative Sep 1 @ 12:05pm. Comparatively, both myself and the AI tends to have fleets closer in the 100K fleet power levels by that time. Blarg_III • 4 yr. nope. Juggernaut Shipyard/Mega Shipyard. Add 2 different T3. They need the effect of the naval academy/battle simulator in normal shipyard bases, at least the mega shipyard does and if they don't they shouldn't handle reinforcement requests. . If you are near your naval capacity and have positive income, build anchorages. So fleet AMOUNT seems to be a larger factor than what is in the fleet, as below twelve full empty fleet templates doesn't really do much. Ok, now scroll down a bit, look at this bit inside the modifier field. Learned my lesson when the enemy fleet simply flew past my starbase one time, and continued to cruise through my inner systems. If you rely on the bastion for defense for the latter half of the. #####. Created Jul 31, 2015. Each extends by one additional jump. One of the most welcomed feature for me from the last patch was the introduction of the fleet templates. About that mod > That mod is especially for people who prefers to play as “turtle” without being dominated by the other AI empires building fleets very quickly. Jump to latest Follow Reply. 2. That includes fleet academy on starbases, which don't provide the 100 bonus XP to ships More importantly, that also applies to things like Hydroponics bays and naval logistics offices. Subscribe. ago. The Fleet’s “Bombardment Stance” will Modify this further. The whole point of fortress worlds is to provide a choke point that invading fleets have a hard time getting through. This trick is to avoid upkeep until the entirety of your fleet is completed. Autocannon 'vettes have vastly overstates fleetpower and thus serve the purpose of appearing way scarier to the AI than you actually are. Every spaceport had a fleet academy. A ship is a spaceborne vessel controlled by an empire. 0 that contained many of the combat changes to come. This Mod is backward compatible with 3. Report. The ships will continuously degrade the planet's defenses over time as long as they remain in orbit and are not interrupted by combat. I'm just getting back into my Stellaris grove and last night was building my majestic fleet night. All systems by default, but you may want to restrict it to systems closer to the fleet's home system. Crew Quarters: ORBIT MODIFIER: modifier only applies to ships in orbit over the planet. 0, lateral distance between ships in the fleet FLEET_BASE_FORMATION_DIV = 6 # 10, the number of rows in the fleet FLEET_FORMATION_CIRCLE_SHIPS_PER_LAYER_MULT = 11 # 4, the base number of defense platforms surrounding the starbase in each circle ( the number of defense. First: Use a numerical system. Does anyone know of a way to give experience to ships? I lost a few veterans and I really want them back. General information about fleet in Stellaris. In just one year, that's 3600 minerals conserved. 411K subscribers in the Stellaris community. 82 votes, 13 comments. It's nonsensical from a game design standpoint, and it's also nonsensical from an RP. If you use NSC3 Season 1, the Fleet Formation mod must be placed below NSC3 Season 1. Yes, they do. In my case, the FE had 2 fleets. Expand Your Fleet. Think about it like this: A 25k fleet will cost around 15-20k minerals, and a 25k starbase will cost about the same, but a 25k fleet takes roughly 300 minerals per month in upkeep. Archived post. . Thank you all so much, you all gave my experience with Stellaris a +100 enjoyment bonus :D. That said, Paradox is just publisher and game is being done by Nimble Giant studio, who made the last Master of Orion. Shipyard starbase (usually only need 1). At first you begin with one ship but over time you can command an entire fleet of ships, send them on various missions, take down enemies together and engage multiple targets at the same time. Whenever I try to build a large fleet I always run out of resources before I manage to build up. In Stellaris, you spend most of your time taking care of economy and managing your empire. Each fleet has something we call a Fleet Template, which is a stored configuration of what that fleet *should* look like. In EU4 they physically prevent movement unless you take time to siege it. Today I am reviewing Fleet combat in the upcoming 3. The empire decided to give them all a 'War hero' medal and a few days to rest with their families in any planet they choose. Sort by:Stellaris, the Sci-Fi 4X space strategy game on your mobile! The universe has barely survived an inter-dimensional invasion that devastated vast swaths of the. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. For the crisis x25 games I go for 18 fleets plus fed. A mix of game understanding and luck. Generals assigned to a planet with a military academy gain some xp every month; Armies landed on one of your own planets with a military academy gain some xp every month; Have them increase your empire's per-species army cap; Increase soldier output on the planet: +1 naval cap or +1 defense armyDo fleet academy effects stack? : r/StellarisOnConsole. Only mods were visual: dynamic UI, Dimorphisms, etc. I am attaching a save file below to save time. 3 Army damage a day. This will create a new fleet with a random name, with all the ships in it and leave an empty shell of your old composition under its former name in the fleet manager. This can be on a bastion on a border with a potentially hostile empire, it could be in a system with a gateway, or a wormhole, or centrally placed to allow for flexibility of response. Its not a bug. You can leave the ship auto builder on and t. 018. Winning battles across the stars is about adapting to the enemy's. Arcology, all the other slack goes fleet and. In early game weapons developement can be negelected a little. Ships are classified into civilian and military vessels, the former being controlled individually while the latter form fleets. Install Military Faction Mod via Steam. Corvettes are zerglings (or rather marines, if we’re making Starcraft comparisons) of Stellaris, their main benefits are their sheer numbers, speed and surprising staying power (highest evasion in the game, plus. The most important thing to do is get your weapon technologies upgraded. Bozidar Radulovic. Fleet 1: 200/200 (50 units) of 6 Medium Plasma Cannon cruisers, sentient computer, T4 engines/sensors, fleet academy. I created this mod based on: 1. A 25k bastion requires 0 minerals per month. 2 shield regen. I don't even know why Stellaris bothers with armies and invasion mechanic. Select the built structure -> click the button marked "Upgrade". Equivalent: has 50-200% of your score in that area. Second priorities are anchorages and trading bases. The Fleet Academy also gives modifiers to ships built at a spaceport. This applies to one specific edict Fleet Supremacy which grants this bonus. If that was the intention, it only confirms the design flaw. A ship is a spaceborne vessel controlled by an empire. several FTL inhibitors : to prevent enemy fleets from just flying through the system to the rest of your empire. 3D Fleet Formation. Strategic resources for the edict boosts. You can build a module on your starbases that give +100 experience to any ship built there. SHIP MODIFIER: applies to all ships build at this spaceport. At any time after finishing the first stage, use it like any other shipyard in the game, but with more slots to use. Destroyers suddenly went from meh to that's the most PD per command point, papa need. There’s 3 or 4 levels of xp and the fleet academy lets you skip or mostly skip the first one. Ships built with a Fleet Academy at the Starbase will gain 100 experience as soon as built, but if I have a civic mod to make ships start with 100 experience, they will. This is a continuation of the original Zeon Mod made by Lupin-test. A normal game is "over" after 300 years latest. You can harvest planets by building research or mining stations on them using the Capital Ship like Motherships and Ark Ships. Could be a medical retirement at Fleet Academy. If you rely on the bastion for defense for the latter half of the. Anchorage starbases. Combined with mechanist, this means very good pop growth from robot assembly and a headstart towards droids, and one tech less to research. Description. 30 (%) Devastation and 3 Army Damage per day. Paradox Forum. The ratio is 7 to 3 not 10 to 3. Originally I thought you could create some templates and (optionally) assign fleets to them to help the management part (upgrading. - This is mostly for Tall builds as the territory comes natural for a wide build. More. This section of the Stellaris guide contains the most important information regarding army management and the availability of various types of military units. Select the built structure -> click the button marked "Upgrade". However I'm still struggling to understand how those are supposed to work. FortunaDraken. Fleet reinforcement taking ages. Reply. Also, oddly enough, when it did disappear, on. I have seen this modifier used in other mods, I have found this is where the modifier does not work in the following areas. In the late game, when you have 6 fleets+, I mostly form grand armadas consiting out of three fleets each. This is by far the most cost-effective way to raise naval capacity, and you need lots of naval capacity to create a sufficiently big fleet. I should be +300 minerals each month, i. Imo this is what Stellaris fortresses should be like. You'll notice a different icon for the fleet-- rather than the red "ZZZ" it'll have an orbit icon, and you'll notice your maintenance costs drop. The quicker you get their pops, the more alloys you can make, and the quicker you can kill the next ai. If you dont want your ships auto-pathing through a system (due to a leviathon or whatever) zoom in on the system and look at the bar at the bottom of the screen with the system name. And you can't have several fleet academies on a single spaceport. #3. Advertisement Coins. Stellaris has an active defense concept. . Due to my academic workload, I, unfortunately, never had the time to really "get good" at the game, always opting for AI to automatically create my ships for me etc. 3. So you need a : a planetary shield generator : to reduce the effects of bombardment. Got to late game and generally turning it up to 11 stat wise for minerals, rare resources, fleet/army/etc in prep for end game event and had a thought, what is the benefit to fleet cap, to have a Stronghold or Military Academy? Stronghold. In dev's road map, they have plan to add a space political entity. UltimateG94 • 4 yr. A ship is a spaceborne vessel controlled by an empire. I just pump out a mega fleet of like 500 of then and cart that around the galaxy to invade whatever I need. Select Construction ship. This gateway connects to all my shipyards and a few other systems. FLEET_BASE_FORMATION_SCALE = 8. XxJohnWickFanBoyXx Apr 7, 2020 @ 3:02pm. Yes, its given its more likely to be like Stellaris than Sins, given its apparently Paradox game. For example, 300 fleet capacity worth of ships will deal 100% + 70% + (0,7^2 = 49%) = 219% total worth of bombardment damage. Stellaris Fleet Combat Alloy Cost Meta.